Seven monitors for single, ultrawide and triple setups. For each one you see the field of view it gives you from your seat, worked out with our calculator, so you know how wide your view will be before you buy.
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Quick picks
The FOV column shows how wide your view is from 70 cm, a common distance on a sim rig. Pixels to render is how hard the screen works your graphics card.
Each FOV table is calculated from the monitor's real size, shape and curve. Tap "Open this monitor in the calculator" to enter your own seating distance and get the exact value for iRacing, ACC, Assetto Corsa or LMU.
1. Best overall
Samsung Odyssey OLED G9
One screen that wraps your view like a triple setup, without bezels.
Simplest and cheapest to run. Narrow view unless you sit close. Good on a desk or as the first screen of a future triple.
Ultrawide (21:9 or 32:9)
One cable, no bezels, no game setup. A curved 32:9 or a 45-inch 21:9 gets close to a triple's view from a normal seating distance. Ultrawide picks.
Triple screens
The widest view, often 140° to 160° in total. Bezels show, and three screens cost more to run and mount (see triple monitor stands).
TV
A 42 to 48-inch 4K TV at 144 Hz is a big single screen for less per inch. TV picks.
VR
Depth and a view that follows your head. Needs a strong PC. VR headset picks.
A quick way to decide: if you want to see the apex through the side window in tight corners, you want either triples or a big curved ultrawide close to your eyes. If you mainly race on ovals or long straights, a single screen is enough. Full comparison: triple monitors vs ultrawide.
Size matters less than distance
The width of your view depends on how big the screen is and how far it is from your eyes. A small screen close up can beat a big one far away. Some examples from the picks above:
A 34-inch 21:9 screen at 60 cm covers about 71°. At 80 cm that drops to about 55°.
A 49-inch 32:9 screen at 70 cm covers about 89°.
A 45-inch 21:9 screen with an 800R curve at 60 cm covers about 97°, almost as much as the 49-inch at the same distance, because the tight curve wraps the edges toward you.
Three 27-inch screens at 60 cm cover about 159° in total.
Before you buy, measure where a screen can sit on your rig or desk. Then check the size vs distance chart, or use the setup planner on the FOV calculator to see what size gives you the view you want at that distance.
OLED, IPS or VA?
OLED (QD-OLED or WOLED): near-instant response and perfect blacks, which look great in night races. Static HUD elements such as a tachometer overlay can cause burn-in over time, so vary your HUD and check the manufacturer's burn-in warranty in your country.
IPS: good colours and viewing angles, which matters for triple side screens you see at an angle. Blacks look grey in a dark room.
VA: strong contrast and usually the cheapest way to get a big curved screen. Dark scenes can smear slightly in fast motion.
Mini LED (a VA or IPS panel with a local-dimming backlight): very bright with good contrast and no burn-in risk.
Refresh rate and your graphics card
Higher refresh rates make motion smoother and help you judge braking points, but only if your graphics card can produce the frames. The number of pixels decides how hard it works:
Screen
Pixels per frame
Compared with 1440p
2560 × 1440 (27" or 32" 16:9)
3.7 million
1×
3440 × 1440 (34" or 45" 21:9)
5.0 million
1.3×
5120 × 1440 (49" 32:9)
7.4 million
2×
3840 × 2160 (4K)
8.3 million
2.25×
3 × 2560 × 1440 (1440p triples)
11.1 million
3×
7680 × 2160 (57" 32:9)
16.6 million
4.5×
Planning the rig too? See our budget sim rig guide, which shows where each rig puts your screen.
If your card is mid-range, a 3440 × 1440 ultrawide or 1080p triples will hold high frame rates more easily than 4K or the 57-inch Neo G9.
Curved or flat?
The curve rating is the radius of the circle the screen follows: 1000R is a 1000 mm radius. A smaller number means a tighter wrap. Curves help most on wide screens, where the edges are far from your eyes. For triples, flat screens are normal because angling the side screens does the wrapping. Our calculator handles both, so you can compare a curved and a flat option at your distance.
How we chose
We have not run these monitors through lab tests, and we do not pretend to. Instead:
We started from the monitors sim racers most often recommend in current guides and community threads.
We checked every spec (size, resolution, refresh rate, panel and curve) against the manufacturer's page or TFTCentral, linked as "Spec source" on each pick.
We calculated the field of view each monitor gives at real seating distances with our published formulas, which nobody else shows for these monitors.
We replaced discontinued models with their current versions, such as the LG 45GS96QB instead of the older 45GR95QE.
FAQ
What size monitor is best for sim racing?
It depends on how far the screen sits from your eyes. As a guide, a 27 to 32-inch 16:9 screen suits a desk, a 34 to 45-inch ultrawide suits most rigs, and 49 to 57-inch super ultrawides or triples give the widest view. Use the FOV calculator with your seating distance to compare sizes.
Is an ultrawide or triple screens better for sim racing?
Triples give the widest view and cost less per degree of view, but they have bezels and need more setup and GPU power. A curved ultrawide is simpler and has no bezels, with a narrower total view.
Is OLED good for sim racing?
Yes for picture quality and response time. The trade-off is burn-in risk from static HUD elements. Vary your HUD, use the monitor's care features, and check the burn-in warranty where you live.
Do I need a 240 Hz monitor for sim racing?
No. 144 Hz to 180 Hz is already smooth. 240 Hz helps only if your graphics card can render that many frames at your screen's resolution.
Can I use a TV for sim racing?
Yes. Many drivers use 42 to 48-inch TVs on a rig. Use the TV's game mode to keep input lag low, and check that the TV accepts high refresh rates from a PC. A TV is taller than a monitor, so mount it low enough to see over the wheel. See our TV picks.
Should I get a curved or flat monitor?
Curved for single wide screens, where it wraps the edges toward you and widens your view. Flat is normal for triples, because angling the side screens does the same job.
Last reviewed October 2026. Prices change often, so check the current price on the retailer's page.