SimSightline / BeamNG Wheel Settings

BeamNG Wheel Settings

BeamNG.drive has more force feedback options than most sims, and its defaults are not always right for your wheel. Follow BeamNG's own setup method, then start from the values for your wheel below.

Where to find BeamNG wheel settings

  1. Wheel software first: install the latest drivers and firmware, set the highest steering angle your wheel software allows, and use separate (not combined) pedals.
  2. In BeamNG: Options → Controls → Bindings → Vehicle. Bind steering, throttle and brake with the plus button.
  3. Force feedback: click your steering binding; the force feedback options appear below the normal settings.

Many wheels have a premade BeamNG configuration, so you may be able to drive straight away and only fine-tune.

BeamNG's official force feedback method

  1. If you changed force feedback before, delete the steering binding and create it again.
  2. Use a standard rear-wheel-drive car such as the K-Series Kc6, with no mods.
  3. Make sure you have at least 60 fps; lower graphics or traffic if needed.
  4. Set Smoothing to its maximum for now.
  5. Drive normally and adjust Strength until the forces feel right (ignore forces while parked).
  6. If crashes feel too violent, lower torque in your wheel software and raise Strength in game.
  7. Lower Smoothing step by step for more detail; raise it a little if the wheel rattles.
  8. Turn on Reduce strength at low speeds / while parked to stop oscillation.

From BeamNG's Steering Wheel Setup documentation (January 2026).

BeamNG settings by wheel

SettingLogitech G29 / G920Thrustmaster T248Fanatec CSL DDAsetek (all bases)
Wheel software angle900°900°900°1800°
1:1 steering angle900°900°900°1800°
1:1 behaviourFaster if neededFaster if needed1:1Normal
Linearity / deadzones1 / 01 / 01 / 01 / 0
FFB invertedCheckedUncheckedOnUnchecked
Strength300 (200 to 450 per car)220 (170 to 300 per car)250140 to 170 by base
Smoothing100 to 200150 (about 120 on track)6020%
Steering lock strength100%100%–34%
Side acceleration0% (10% on track)0% (10% on track)5%0%
Reduce strength while parkedOnOnOnOn
Update rate / typeAutomatic / FastAutomatic / Fast1000 Hz / FastAutomatic / Fast
Response correction curveOn, with a wheel.lutOffOffOff

Logitech and Thrustmaster values from Brian Koponen's guides (February 2026); Asetek from Asetek's BeamNG guide (August 2026); CSL DD from a Fanatec community member's settings (2022), so treat it as a starting point. Asetek strength: 140 for Invicta, Forte and La Prima+, 150 for La Prima, 170 for Initium and Initium+.

  • Thrustmaster T248 wheel software: rotation 900°, overall strength 65%, constant, periodic, spring and damper 100%, boost off, auto-center by game. On the wheel: ROT 900°, FORCE 4, FFB 1 (on the newer T248R driver: Boost 0, Force 65%).
  • Logitech G HUB: operating range 900°, sensitivity 50, centering spring off.
  • Asetek: import the BeamNG.drive preset in RaceHub and save it to the wheelbase.
  • Other direct drive wheels (MOZA, Simagic, Simucube): follow BeamNG's method above, starting with the CSL DD or Asetek column. Community users suggest matching the wheel software and BeamNG at the base's maximum angle with 1:1 behaviour on normal.

What each BeamNG FFB setting does

  • 1:1 steering angle: set it to the same angle as your wheel software, so the virtual wheel turns exactly like yours.
  • 1:1 behaviour: "Normal" keeps the wheel strictly 1:1; "Faster if needed" lets cars with more lock than your wheel reach full lock.
  • Strength: overall force. Different vehicles need different values; trucks and heavy cars produce much more.
  • Smoothing: filters out rattle and vibration. Higher is calmer, lower is more detailed. Gear-driven wheels usually need more.
  • Steering lock strength: how firmly the wheel stops at the vehicle's lock.
  • Side acceleration strength: adds a feel of lateral grip; most guides keep it at 0% and add a little only on track.
  • Inverted: depends on the wheel. If the wheel pushes away from centre, switch it.

Response correction curves (advanced)

Some wheels, especially gear-driven ones, do not produce force in a straight line. A response correction curve fixes that. Create one with a tool such as WheelCheck, save it as wheel.csv or wheel.lut in your BeamNG user folder under settings\inputmaps\, tick "Use Response Correction Curve" and press Ctrl+L to reload inputs. Check it with the FFB Graph app: "Current" and "Uncorrected" should nearly match on a linear wheel. If you are not sure, leave it off.

BeamNG force feedback not working?

  1. Update your wheel drivers and firmware, and check the wheel software profile for BeamNG is the one you are editing.
  2. Delete the steering binding and bind it again; force feedback settings belong to that binding.
  3. Make sure "Force feedback enabled" is ticked in the steering binding.
  4. Press Ctrl+L to reload the input system after changing files or bindings.
  5. Check the FFB Graph app: if it shows forces but the wheel is limp, the problem is in the wheel software (strength, game force feedback intensity or a disabled FFB setting).

BeamNG.drive on PS5

BeamNG.drive launched on PlayStation 5 in Early Access on 19 October 2026, alongside the v0.40 update on PC. Mods are not supported on PS5 at launch, and PS VR2 is not supported yet. The same force feedback principles apply: match the angle, set strength per car and smooth out rattle. We will add PS5-specific values when wheel makers publish them. For PS5 wheels, see the best PS5 racing wheels.

Set your screen too: the FOV calculator gives the right field of view for your setup. Looking for more games? See the best racing games for PC.

FAQ

What are the best settings for a steering wheel in BeamNG?

Set your wheel software to its highest angle and match it with the 1:1 steering angle in BeamNG, linearity 1 and deadzones 0. Then follow BeamNG's method: smoothing at maximum, adjust strength until it feels right, and lower smoothing for detail. Starting strengths: about 300 on a G29, 220 on a T248, 140 to 250 on direct drive.

How do I adjust steering wheel sensitivity in BeamNG?

Click your steering binding in Options → Controls → Bindings. Linearity changes how sensitive the wheel is around the centre (1 is linear), and the 1:1 steering angle should match your wheel software.

Why is my BeamNG force feedback not working?

Usually the steering binding: delete and re-create it, make sure force feedback is enabled in it, and press Ctrl+L. Also update the wheel drivers and check the wheel software is not limiting game force feedback.

What are the best BeamNG settings for drifting?

Use a high 1:1 steering angle with "Normal" behaviour so you have full counter-steer range, lower smoothing for quicker feedback, and keep side acceleration low. A handbrake helps; see our handbrake guide.

Does BeamNG work with a wheel on PS5?

Yes, BeamNG.drive on PS5 supports wheels. It launched in Early Access on 19 October 2026; check your wheel is PlayStation compatible.

What does Ctrl+L do in BeamNG?

It reloads the input system, so changes to bindings or a response correction curve file take effect without restarting.

Sources: BeamNG documentation: Steering Wheel Setup; Brian Koponen: BeamNG settings for G29/G920; Brian Koponen: BeamNG settings for T248; Asetek: wheelbase settings for BeamNG.drive; Fanatec forum: CSL DD settings for BeamNG; BoxThisLap: BeamNG.drive PS5 release. Last reviewed October 2026.